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3. Radious Battle Mod
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Radious Battle Mod


Обновления от 28.10.2013.

1. Увеличена мораль: теперь отряды бегут потеряв около 70 процентов воинов, не раньше. Обычные отряд паникуют когда остается 35-50 человек в отряде, а элитные 25-30 человек.
2. Радиус влияния генерала увеличен с 70 до 100
3. Снижена скорость юнитов на 20-30% в зависимости от типа юнита.
4. Масса юнитов изменена.
5. Увеличены очки для точек захвата.
6. Радиус действия стрелков увеличен со 120 до 135 (145 длинными луками, башни 135, очень длинный лук 160)
7. Копьеметателям снижена дальность с 80 до 70, и урон снижен с 9 до 8.
8. Транспортные суда -масса снижена на 30-35% , хитпойнты снижены на 25%
9. Для увеличения времени сражений - навык ближнего боя снижен у всех юнитов на 15%
10. Для увеличения времени сражений- увеличен навык защиты на 15% у всех юнитов.

От 06.10
Moral effects edited. Therefore i lowered tons of crazy effects which resulted in soldiers retreating when they still had 60% or more units and whole army run away after loosing like 50% men. This should be fixed and armies should fight to about 70% casulties. Common units usually retreat with last 35-50 men and elite units with 25-35.
General aura radious increased from 75 to 100.
Units speeds reduced - running speed, acceleration and charge speed reduced about 20-30% depends on the unit type. Higher differences between very light, light, medium, heavy and very heavy units.
Unit Mass changes - light and medium infantry and cavalry got small mass increase
Capture Points Timer doubled - for single flag from 50 to 100, for multiple from 100 to 200
Projectile changes:
Arrows - Range increased from 120 metres to 140 metres (long bows 160, towers 140)
Javelin - Range decreased from 80 metres to 70 metres, damage reduced from 9 to 8, AP damage increased
Sling - Range decreased from 150 metres to 145 metres, AP damage reduced from 4 to 3, normal damage increased
Transport Ships changes: Mass reduced by 40-50%, hitpoints reduced by 45%, speed lowered by 30%
All units got reduced melee skill by 15% - Longer battles, not so fast kill rate
All units got increased defence skill by 15% - Longer battles, not so fast kill rate
Addtional balances between units, some got reduced damage, some slightly improved, same for defence
Experience bonuses reworked - units wil lnow get +1 melee skill, +2 defence skill and +2 moral per chevron
Shields reworked - game has many different type of shileds, each type gives bonus to defence and armor, these bonuses were slightly improved and balanced to create larger variety between different shields
Armors reworked - game has many different armors (clothes), each is providing different armor bonus, these bonuses were slightly increased and mor balanced for wider variety between all types of armors
Unit spacing and rank depth changed - spear units have now rank depth 8 instead of 12 and spacing between units slightly increased, against balanced properly for different unit types and cultures
Unit cohesion improved - units will keep some distance and not just rush to each other completely, looks better, works better. Much better for watching watch combat.
Unit abilities added - Roman infantry got defensive testudo formation, they can now use both - offensive and defensive
Abilities recharge time changed - most boosting/magic abilities got recharge time increased, mostly from 60-120 seconds to 180 seconds.
Anti cavalry and elephants bonuses changed - some weapons had no bonus vs these units, like pikes were forgotten completely (CA really must hate phalanxes ), this is fixed, elite weapons has slightly better bonuses then normal ones.
Cavalry charge slightly increased - most melee cavalry (not shock one) had very little charge, soemtimes even smaller then infatry, this is now slightly improved.
Unit rank depth changed from 8 to 5 - Ai no longer sends on player cluster little squares but wider ranks of soldiers, they spread, more fight at once, better to watch.
Cavalry damage increase - To boost cavalry vs more armored infantry their melee skill was slightly increased
Melee weapons stats modified - some weapons lost small amount of basic damage in exchange of higher AP damage
Melee skill and defensive skill rebalanced on almost all units - wider variety between units
Unit spacing edited - more variety between different types of soldier classes.
Generals buffed + experience rewards rebalanced - slightly stronger general units and their chevron rewards were edited to actually mean something.
Transport ships additional nerf - slower speed, lower hitpoints
Removed abilities from certain units - no more horse archers with flamming arrows, no more fire javelins
Reworked Triarii Roman unit tree - now Veteran Legionares and Evocati Cohort are spear units aswell with proper stats balance and abilities, adapted unit cards and their overall effectivity
Fatigue rebalances - many effects edited, some making soldiers tired faster, some less
Almost every unit got very deep balancing, including shields, armors, melee attack, defence, chance to hit, weapon damage.
Testudos rebalanced - cavalry, offensive and defensive testudos boosted in their stats bonuses.
Arrows reworked - higher normal damage, lower AP damage.
Walls, Gates and Towers HP boost - all got 50% health boost, so it takes bit longer to destroy them.
Ammo changes - few units and mainly some arty equipment got around 20-30% more ammo.
Unit Heights changed - Barbarian giants are now more realistic compare to rest units.

Установка

Распаковывать и кинуть в  - Drive X: \ ProgramFiles (x86) \ Steam \ SteamApps \ Common \ Total War Rome 2 \ Data

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Загружено:
SHREDDER (SHREDDER)
Добавлено:
30 Mar 2014
Скачиваний:
963
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от 30.03
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